Design

Juan Martínez

Mid-Level Product Designer

  • Jojutla, Mexico
  • Masters in Visual Arts, Universidad Autónoma de Nuevo León
  • 5
    Years of Experience

Professional Bio

I am a Product Designer with over 4 years of experience in UI/UX design and research for mobile applications and websites. What I love the most about being a Designer is reaching the product launch stage and finally seeing the live result of the entire process. Right now, I'm particularly interested in the implementation of Artificial Intelligence in Smart Cities and Visual Arts. When I'm not on the job, I enjoy playing the flute, singing, swimming, traveling, and practicing yoga.

Latin America
Jojutla, Mexico

Technology Expertise

  • Advanced label
    Advanced
  • Intermediate label
    Intermediate
Figma (Advanced)
Sketch (Advanced)
HTML5 (Intermediate)
CSS (Intermediate)
InVision

Featured References

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Employment History

FullStack Labs April 2021 - Present

Mid-Level Product Designer

At FullStack Labs, I am a user experience and visual interface designer. I am in charge of research, flowmaps, user persona, empathy maps, information architecture, wireframes and clickable prototypes, and QA reviews.

Gesta Labs January 2020 - March 2021

Lead UI/UX Designer

I was the Lead UI/UX Designer at Gesta Labs, a 4.0 Innovation Studio focused on Artificial Intelligence, Big Data, and IoT engineering. My role was focused on all visual aspects of internal and external communication, as well as product design.

  • Carry out the main design tasks, manage client feedback, and guarantee an innovative approach for a new AI-driven platform for eKOFUEL. This was a unique application in its market and my main goal was to ensure the client was satisfied with its digital transformation process.
  • End-to-end product design for other various projects.
  • Lead other related activities, including branding, art direction, design thinking, and collaboration tools workshops.
Grupo GarSa September 2017 - January 2020

Visual Designer

At GarSa, I worked mainly on the Interface Design and User Experience of hybrid applications for mobile and web platforms. I was in charge of product branding, research, testing, art direction, and the development of interactive prototypes.

  • Design wireframes, visual interfaces, and interactive prototypes for a custom financial app. My team worked with Swift, Android Studio, and Adobe XD.
  • Fulfill the role of Product Owner in certain projects, namely the Flencer app, where I took over the team to fix certain issues and inconsistencies that the client was unhappy with. As a Product Owner, my goal was to lead my team with agile methodologies and make sure the design process was scalable and developable.
Nightmare Industries February 2017 - August 2017

VFX Artist

  • Hair and fluids simulation, animation, VFX generalist.
Vanilla Studio January 2015 - February 2016

3D Generalist

  • Modeling, digital animation, visual effects, production, rendering, lighting and textures, video game user interfaces, and VR/AR implementation.
Latin America
Latin America

Portfolio

Thought Leadership

Employment History

FullStack Labs April 2021 - Present

Mid-Level Product Designer

At FullStack Labs, I am a user experience and visual interface designer. I am in charge of research, flowmaps, user persona, empathy maps, information architecture, wireframes and clickable prototypes, and QA reviews.

Gesta Labs January 2020 - March 2021

Lead UI/UX Designer

I was the Lead UI/UX Designer at Gesta Labs, a 4.0 Innovation Studio focused on Artificial Intelligence, Big Data, and IoT engineering. My role was focused on all visual aspects of internal and external communication, as well as product design.

  • Carry out the main design tasks, manage client feedback, and guarantee an innovative approach for a new AI-driven platform for eKOFUEL. This was a unique application in its market and my main goal was to ensure the client was satisfied with its digital transformation process.
  • End-to-end product design for other various projects.
  • Lead other related activities, including branding, art direction, design thinking, and collaboration tools workshops.
Grupo GarSa September 2017 - January 2020

Visual Designer

At GarSa, I worked mainly on the Interface Design and User Experience of hybrid applications for mobile and web platforms. I was in charge of product branding, research, testing, art direction, and the development of interactive prototypes.

  • Design wireframes, visual interfaces, and interactive prototypes for a custom financial app. My team worked with Swift, Android Studio, and Adobe XD.
  • Fulfill the role of Product Owner in certain projects, namely the Flencer app, where I took over the team to fix certain issues and inconsistencies that the client was unhappy with. As a Product Owner, my goal was to lead my team with agile methodologies and make sure the design process was scalable and developable.
Nightmare Industries February 2017 - August 2017

VFX Artist

  • Hair and fluids simulation, animation, VFX generalist.
Vanilla Studio January 2015 - February 2016

3D Generalist

  • Modeling, digital animation, visual effects, production, rendering, lighting and textures, video game user interfaces, and VR/AR implementation.