Engineering

Brian Cooley-Gilliom

Senior Software Engineer, React Native Developer

  • Waterville, Maine

  • MS, Computer Science, Digipen Institute of Technology
  • 12
    Years of Experience

Professional Bio

As a Senior Software Engineer at FullStack Labs I'm focused on building complex mobile applications using React Native. Prior to FullStack Labs I was a software engineer for over 10 years. I have an MS Degree in Computer Science from DigiPen Institute of Technology and a BS in Computer Science from UC Santa Cruz.

USA
Waterville, Maine

Technology Expertise

  • Expert label
    Expert
  • Intermediate label
    Intermediate
React Native (Expert)
Javascript (Expert)
Redux (Expert)
React.js (Intermediate)
Ruby On rails (Intermediate)
Java (Intermediate)
.NET (Intermediate)
iOS Native (Intermediate)
Android Native (Intermediate)
GraphQL (Intermediate)
CSS (Intermediate)
HTML5 (Intermediate)
C# (Intermediate)
CPlusPLus (Intermediate)

Featured References

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Employment History

FullStack Labs, May 2019 - Present

Senior Software Engineer

  • Lead developer for the Bunk1 Parent App, including a major redesign using Material Design (React Native)
  • Lead developer for the Bunk1 Admin app (React Native)
  • Significantly improved the App store ratings of both the iOS and Android versions of the Parent App
  • Implemented a system to white label the Bunk1 Parent app using Fastlane and Gitlab CI
  • Added features to the Bunk1 REST API (ROR), including adding support for sending push notifications (Twilio) to multiple white labeled apps
  • Managed code review and git process
  • Did my best to keep the client’s Jr dev out of trouble
Calvium LTD May 2016 - May 2019

Software Developer

• Built applications with React Native for iOS and Android.
• Integrated Unity with React Native for AR app.
• Developed and deployed node.js/React/Azure web apps for Rolls-Royce internal use.
• Worked with clients to develop walking tour apps for their visitors.

General UI Nov 2014 - Jun 2015

Mobile Developer

• Developed library to convert DTS encoded audio to raw PCM.
• Worked with Nordstrom’s iOS team to fix bugs and add features.
• Built a Unity plugin to render video from Amazon AppStream to a texture for VR.
• Worked on-site to help develop native iOS apps.

D.E.A.N.A. Fit Apr 2014 - Nov 2014

CTO

• Used the Xamarin framework to develop cross-platform fitness application.
• Used UIKit and Android SDK to build a user-friendly app.
• Worked with server engineer to develop JSON API.
• Built server and client-side login functionality using Windows Forms Authentication.

Fugazo Inc. Oct 2010 - Apr 2014

Lead Developer

• Maintained and improved C++ 2D game framework.
• Supported game teams by adding features and fixing core framework bugs.
• Shipped several PC and mobile casual games.
• Added support for universal iOS apps to our asset management and animation systems.

USA
USA

Portfolio

Thought Leadership

Employment History

FullStack Labs, May 2019 - Present

Senior Software Engineer

  • Lead developer for the Bunk1 Parent App, including a major redesign using Material Design (React Native)
  • Lead developer for the Bunk1 Admin app (React Native)
  • Significantly improved the App store ratings of both the iOS and Android versions of the Parent App
  • Implemented a system to white label the Bunk1 Parent app using Fastlane and Gitlab CI
  • Added features to the Bunk1 REST API (ROR), including adding support for sending push notifications (Twilio) to multiple white labeled apps
  • Managed code review and git process
  • Did my best to keep the client’s Jr dev out of trouble
Calvium LTD May 2016 - May 2019

Software Developer

• Built applications with React Native for iOS and Android.
• Integrated Unity with React Native for AR app.
• Developed and deployed node.js/React/Azure web apps for Rolls-Royce internal use.
• Worked with clients to develop walking tour apps for their visitors.

General UI Nov 2014 - Jun 2015

Mobile Developer

• Developed library to convert DTS encoded audio to raw PCM.
• Worked with Nordstrom’s iOS team to fix bugs and add features.
• Built a Unity plugin to render video from Amazon AppStream to a texture for VR.
• Worked on-site to help develop native iOS apps.

D.E.A.N.A. Fit Apr 2014 - Nov 2014

CTO

• Used the Xamarin framework to develop cross-platform fitness application.
• Used UIKit and Android SDK to build a user-friendly app.
• Worked with server engineer to develop JSON API.
• Built server and client-side login functionality using Windows Forms Authentication.

Fugazo Inc. Oct 2010 - Apr 2014

Lead Developer

• Maintained and improved C++ 2D game framework.
• Supported game teams by adding features and fixing core framework bugs.
• Shipped several PC and mobile casual games.
• Added support for universal iOS apps to our asset management and animation systems.